﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "WallShapeHandlePositionCalculator.h"
#include "IElementShapeHandle.h"
#include "IElementShapeHandleBehavior.h"
#include "IElementPositionPoints.h"
#include "IElementModelShape.h"
#include "IDocument.h"

using namespace Sample;
using namespace gcmp;

IMPLEMENT_CALCULATOR_CREATOR(Sample, WallShapeHandlePositionCalculator)

void WallShapeHandlePositionCalculator::ReportInputDataIds(std::vector<RegenDataId> & regenDataIds) const
{
    IElementShapeHandle* pShapeHandle = quick_cast<IElementShapeHandle>(
        GetDocument()->GetElement(ElementId(GetRegenDataId().ObjectId)));
    regenDataIds.push_back(pShapeHandle->GetMasterIdRdIdForBehavior());

    const IElement* pElement = GetDocument()->GetElement(pShapeHandle->GetMasterId());
    const IElementPositionPoints* pPoints = pElement->GetPositionPoints();
    if (pPoints)
    {
        int index = pShapeHandle->GetPositionIndexInMasterElement();
        regenDataIds.push_back(pPoints->GetControlPointRdId(index));
    }
    regenDataIds.push_back(pElement->GetElementModelShape()->GetGraphicsElementShapeRdId());
    regenDataIds.push_back(pShapeHandle->GetShapeHandlePositionIndexInMasterElementRdId());
}

void WallShapeHandlePositionCalculator::Execute()
{
    IElementShapeHandle* pShapeHandle = quick_cast<IElementShapeHandle>(
        GetDocument()->GetElement(ElementId(GetRegenDataId().ObjectId)));
    pShapeHandle->GetElementShapeHandleBehavior()->UpdatePosition();
}

